Possibly greater than bacon. No really.
Played about 5 hours tonight. Just a few quick thoughts before I head to bed. Story, as expected, is superb; never any doubt about that. 5 hours though, and I feel like I’ve barely scratched the surface. Probably will take another 2 months playing off and on.
Graphics are much, much nicer. I thought the first Mass Effect on the PC was a spectacle, despite some glitchy shading reminiscent of being an Xbox port. Everything, like Dragon Age was, is smooth and clean on the max settings. Characters more fluid in movements, talking, expressions, etc. Loading is snappy; no more elevator delays. Previous Mass Effect 1 save imported fine; only had to tell the Configuration Dialog where the previous game save folder was. Aside from the main story, I’ve encountered many quirky, little things on Omega related to the previous game. Humorous, interesting and shady characters, bits of audio overlaid in the station and ship, just playing around in the dialog trees and much more. All the things I enjoyed the most in Mass Effect 1 are abundant in Mass Effect 2.
Some differences I’ve noticed from Mass Effect 1.
- UI is simpler. (At least for the PC I’ve noticed there are less unnecessary keyboard commands). More neatly accessible squad abilities. They grouped some control mechanics to make combat better. Combat has a little more emphasis here, which is alot nicer than it was in Mass Effect 1.
- Leveling upgrade system seems less complex at first glance. Might branch out further later on?
- I don’t see anymore grenades. No biggie, I never really used them all that much.
- Weapons have finite ammo and require reloading. It’s been awhile but I’m positive I remember Mass Effect 1 had infinite ammo weapons. However with increased heat generation proportional to varying rates of fire. I haven’t noticed any of my guns overheating, at least not yet anyway? Although I do prefer games with finite ammo over infinite.
- You physically drive your ship around each system near planets and mass relays, instead of just panning and zooming in and out. A nice touch I guess. Instead you pan and probe planets for resources that help you upgrade your stuff and fuel your ship.
- Hacking security is sort of cute. Find matching color-coded (programming) code segments.
- No more universal inventory. Still on the fence about this one. Probably a game design decision to make it less micro-managing. Mass Effect 1 and Dragon Age have similar inventory management. You’re out someplace, you loot something, box pops up, you take some or all of it. Then I’d press another key to open my inventory and see my loot. Mass Effect 2 seems to have done away with that. You pick up items and anything you buy from vendors is kept with you, but from my time spent so far there doesn’t seem to be any way of using it or equipping it on-the-go. Can only do so on the Normandy or I suppose any other place they may have available for that purpose. You can equip your squad members when prompted to select them, which is fine I suppose. I spent about 5 minutes reading the manual and sifting through menus trying to find where my inventory key went, only to conclude that there simply isn’t one.
- More detailed pop-up alerts. Not just for achievements, but I seem to notice the big square pop-up on the right side of the screen informing me of everything I do, receive, or should care about, message after message after… sometimes I can’t read them quickly enough. Probably the one and only most annoying addition.
- No more level outline maps, at least none I’ve seen so far. Pressing M only briefly displays the mini-map that points to objectives. Can’t make it stay on the HUD permanently. Oh well.
Other than some interface tweaks and game mechanics I’m still adjusting to, it’s still insanely enjoyable and hard to put down. I maybe wrong or have overlooked some things in what I’ve mentioned above or just haven’t played far enough. Feel free to correct me on anything or share thoughts.